Chelsea Mai
UX/UI Technical Designer
Crafting UI art & UX solutions that bring game interactions to life. From crispy diegetic buttons to fantastical stylized menus, I design interfaces that not only effectively convey information, but also visually enhance your game's world-building as well.
My Design Works
Bringing the cozy, whimsical visual style of Neighborhoods into its UI through clay, handicrafts, and 'found objects' art. Implementing and optimizing diegetic stylization in Unreal.
Designing UX & implementing UI systems for a VR baking sim game that enables players to bake real-world recipes using real-world techniques.

"MAHOU" is a 3D magical girl x survival horror RPG for console & PC. For this project, I designed the UI system & assets for a variety of HUDs, inventory system, and navigation menus that span across the game.

Redesigning a player interaction menu from the PC/mobile video game "Honkai Star Rail" to make character-equipment customization more efficient so that players can spend less time equipping, and more time playing!

A level-up gamification system in Amazon Music to increase user retention by rewarding listeners for discovering and engaging with the music & artists they love!




